Last Eco
Sentium and Prosk long ago deforested most of their territories to make space for urban areas. The Last Eco overgrowth is one of the largest forests remaining. After the Hawken virus outbreak, Prosk scientists discovered countless plant mutations growing at every layer in the forest. They believe harvesting these glowing plants may hold the key to finding a cure for the virus.
Color-Coded Flora
This sector is divided into two grids, each with its own flora, which can be distinguished by their orange and blue plants. It is still unknown whether the coloring of these two strains provides some natural defense or was simply caused by their proximity to chemicals dumped by Prosk and Sentium.
Old-Growth Forest
Further investigation seems to indicate that the area where the blue plants grow is largely untouched, old-growth forest. Fresh samples recovered from this area give scientists hope they may be able to synthesize antidotes for the toxins affecting troops stationed in the area.
Central Pyramid
The central pyramid is the oldest structure in the area. Seismic scans reveal the base is buried hundreds of kilometers beneath the surface. No entrance can be found and no one knows who or what built it, but that lack of information hasn’t kept the corporations from placing a missile silo on top of this ancient artifact during sieges.
Interactive Map
Plan Your Attack
The map below depicts the terrain and pathways for Last Eco. Use the drop-down menu on the right to toggle between map states.
Strategy
Surviving in Last Eco
The Last Eco overgrowth may be beautiful, but its dangers nearly rival its beauty. Pilots must remain on constant alert and be prepared for anything that might be lurking in the foliage.
When navigating the map, avoid getting caught in the various tunnels scattered through the foliage. These tunnels are useful shortcuts and can be used for sneak attacks, but have little room to maneuver and can be deadly if you get caught by surprise.
Victory on Last Eco is achieved by the pilots most capable of using the treacherous overgrowth as a weapon against their foes. Utilize the terrain to force enemies to fight on your terms.
Team Deathmatch
The most important factor in Team Deathmatch on Last Eco is team cohesion. Stick to your friends like glue and try not to get separated. Lone pilots lost in the forest become easy prey. Your team should attempt to hold an easily defensible position, such as the pyramid.
Missile Assault
Missile Assault on Last Eco can be a challenge. Silo 1 and Silo 3 are both difficult to hold, so your team should focus on securing and holding Silo 2 first. Then you can choose which silo to capture next. However, you should never leave Silo 2 undefended. Losing the pyramid position will put your team at a disadvantage.
Siege
Unlike other maps, the energy stations on Last Eco are positioned close to each other. This means that conflict is inevitable when gathering energy, so be prepared to protect your gatherers. When the battleship launches, attack and hold the AA by using the vantage points flanking the pyramid.
Deathmatch
Piloting in the overgrowth alone is a dangerous job. Pilots who choose to play Deathmatch in Last Eco should stay on the edges of the map when possible and avoid wandering into the center where ambushes are common. A careful and cautious approach is required when navigating this map, because danger could be lurking anywhere.
Silo 1 has several rock formations surrounding it to aid attackers as they approach, as well as providing a high-ground vantage point to attack defenders. Pilots defending the silo must remain diligent in removing enemies from the high ground.
Silo 2 is located at the center of a large pyramid structure. Numerous attack paths lead to the pyramid and rocks aid attackers by providing vantage points. Defenders should stay close to the silo and use the steep inclines of the pyramid to hide from attackers.
Silo 3 is similar in layout to Silo 1. Attackers can ascend the rock formations to gain a high-ground advantage, while defenders must keep the vantage points clear from surprise attacks.
This is the spawn area for the Sentium team. Collect energy from the Energy Trees, and return it to the base to launch the Sentium battleship.
This is the spawn area for the Prosk team. Collect energy from the Energy Trees, and return it to the base to launch the Prosk battleship.
Energy Station 1 is located close to Energy Station 2, which means gathering energy will be more difficult than on other maps. Its high ground position is useful for attacking enemies gathering energy at Energy Station 2.
Energy Station 2 is located under a large tunnel in the center of the map. It's located on lower ground and lacks any significant cover, so make sure your team protects energy gatherers.
The AA is vulnerable to attack from all directions, but plenty of options exist to aid attackers and defenders alike. Rocks surrounding the pyramid provide cover and high ground vantage points to attackers. Cunning defenders can use the steep inclines of the pyramid to shield themselves from attack while maintaining control.
This tunnel can be very useful when traveling between Silo 1 and Silo 3, as it avoids the center of the map. However, watch out for ambushes. Once you're in the tunnel cover is scarce.
These tunnels are the most direct way to travel between the Central Pyramid and the western side of the map. They are dangerous choke points, however, so use caution when passing through these tunnels, and don't get trapped inside.
The structure itself is located on low ground, but the pyramid rises high enough to give pilots a decent view of the area. Vantage points on the flanks of the pyramid can be used either to defend or attack the position.